Unzipping w/batch files
27-Aug-93 15:00:45
Sb: #55028-Unzipping w/batch files
Fm: Rick Miller 76170,3214
To: Larry Minton 74010,3076
Larry:
>> (1) I intentionally wanted to set…..
I can see where you are trying to keep it flexible, my problem comes when I
start and stop the rendering. This means that I have to remember what images go
with what frame. If I can't have it both ways, then I would certainly want to
keep it flexible. Maybe you can use the frame count from 3DS as an OFFSET to
the image to be extracted. Example, frame 0 in 3DS could require image
xxxx0024.tga; frame 1 – image xxxx0025.tga……
>> (3) Extract.for is the Fortran source file for Extract.exe. Just in
case you wanted to see how something was actually being done.
I guess I showed my ignorance there.
>> Hmmm. Maybe I could read in configuration data as parameters to EXTRACT.
For example:
.EXTRACT Zip_file_name_with_path Destination_map_path EXTRACT.DAT_path XXXX
.Where if XXXX is numeric, it is the starting sequence number
. XXXX is not numeric, it is the location of the 3DS frame count
. file (use frame count as sequence number)
. XXXX doesn't exist, look for EXTRACT.DAT <<
If xxxx is not numeric, it is the location of the 3DS frame count file (use
frame count as "OFFSET" to sequence number)
Sounds good to me.
Regards………Rick – Technical Animations