#VistaPro
>then GIF -> DXF with a shareware program and then into 3DS
I think I've used this shareware program before — but due to the
way it wrote the face normals (or something like that — I'm NOT a
3DS expert) you couldn't "see" the faces in the Keyframer (you could
in the 3D design, however) so you really couldn't do paths, etc.
>In my case, I'll be (am) using the exported DXF to POSITION my 3DS work
exactly >into the landscape, then throw away the terrain in 3DS and Video Post
the VP >animation with the 3DS one
Now this sounds more like it — no need to have the object there during
drawing (that's what I'd buy VP for) as long as I could have it (and see it)
during keyframing my 3D stuff. You talk as if you are using a beta of VP4 —
is that correct? Are the files really as huge as John says they are? Even
importing a file for temp keyframing use that big would be daunting — not
to mention disk space.