Log house – Perpective
30-Aug-93 10:56:53
Sb: #55427-Log house – Perpective
Fm: Michele Bousquet 100237,162
To: Judy Weller 76350,2220
If I were to approach this project, I would approach it like this:
1. Make a simple 12-sided cylinder. Use 2D scale until it is the right size.
You can apply maps to this to make the texture, no need to loft a bumpy log!
2. Make a log material with a texture map and matching bump map. As an
experiment I whacked together a texture and bump map which I am sending to you
via Email– they are small CEL files so they won't take long to download.
These will at least give you an idea of what you should try to do. I didn't
try them out in 3DS (someone swiped my dongle for the day!) so they may be
ugly, but it's a start.
To make the material: Texture map LOGTEX.CEL at 100% Bump map LOBBMP.CEL at 10%
(this may need to be adjusted up or down later) Specular color medium brown
Shininess 10%
Assign the material to the log, and also apply a cylindrical texture map to the
log, roughly the size and shape of the log.
3. Stick three lights in the scene as in the introduction of the books, stick
in a camera and have a look.
If the maps are not good enough, the best approach is to look at an actual log
or a picture of a log and make your maps that way. Since I assume the view of
the logs will not be very close up the maps do not have to have a lot of
detail. [continued]