CompuServe Messages

Too many colors?

    31-Aug-93 08:42:19
Sb: #55525-Too many colors?
Fm: Syndesis 76004,1763
To: Andrew McClary 71234,35
I disagree! Simple materials (without image maps) don't take up much memory… not more than a couple dozen bytes each, I'm sure. If you want to save rendering time, there's lots of other ways to do it than restrict the number of materials. The number of resulting rendered colors has nothing to do with this discussion. Those colors just get copied to the frame buffer. The problem with sharing materials between objects means that if you change the material, it changes everywhere. If separate objects share the same material, then you've changed both. How many times have you had to make two materials with different names but the same coloration?