#Moving Objects in 3dedit
30-Aug-93 16:29:55
Sb: #55357-#Moving Objects in 3dedit
Fm: Christophe Van Oyen 100272,3665
To: Michele Bousquet 100237,162
Dag Michele, (just testing your dutch)
Yeah I know the way to do it in the 3Dlofter (your book was off some help and
quick to understand), however I've got the problem with dxf imported files, but
I guess the problem could be similar if I used different snap mode settings
when drawing shapes in the 2Dshaper.
It would be nice if there was a way you could make two faces who are parallel
fit against each other in the 3Deditor, that way you could solve a few
problems, Greg Pyros talks about vertex snap and this seems to be the only
solution available, not very good in my case no vertex near enough without
losing position in another direction and the snap doesn't seem perfect. (Mijn
Frank is gevallen !!!) Functions like perpendicular to, etc.. from AutoCAD
could be nice to add to 3Dstudio, I've been using AutoCAD to much I think.
In my case even with vertex snap I do not get it right, if I zoom in real close
they do not fit together, I did manege to get them as close as possible but in
fact they are still not exactly together. In a rendering it is impossible to
notice but if I would look on the inside of the object I would see them
perforate each other.
I've watched some of the 3DS files delivered with 3DS and it seems not
everything fits perfectly together always. Example a vase included because the
vase is curved, the handle also perforates a small bit. The only way I see to
solve it perfectly is doing a Boolean Union. Is this a good way ??
Enjoying yourself ? ? ? +++++
Christophe