CompuServe Messages

#Moving Objects in 3dedit

    30-Aug-93 16:29:55
Fm: Christophe Van Oyen 100272,3665
To: Michele Bousquet 100237,162
Dag Michele, (just testing your dutch) Yeah I know the way to do it in the 3Dlofter (your book was off some help and quick to understand), however I've got the problem with dxf imported files, but I guess the problem could be similar if I used different snap mode settings when drawing shapes in the 2Dshaper. It would be nice if there was a way you could make two faces who are parallel fit against each other in the 3Deditor, that way you could solve a few problems, Greg Pyros talks about vertex snap and this seems to be the only solution available, not very good in my case no vertex near enough without losing position in another direction and the snap doesn't seem perfect. (Mijn Frank is gevallen !!!) Functions like perpendicular to, etc.. from AutoCAD could be nice to add to 3Dstudio, I've been using AutoCAD to much I think. In my case even with vertex snap I do not get it right, if I zoom in real close they do not fit together, I did manege to get them as close as possible but in fact they are still not exactly together. In a rendering it is impossible to notice but if I would look on the inside of the object I would see them perforate each other. I've watched some of the 3DS files delivered with 3DS and it seems not everything fits perfectly together always. Example a vase included because the vase is curved, the handle also perforates a small bit. The only way I see to solve it perfectly is doing a Boolean Union. Is this a good way ?? Enjoying yourself ? ? ? +++++ Christophe