#Field rendering
Hi,
I am rendering a long animation with field rendering, in the default field
order of 1.
Some parts of the animation are calculated in reverse order (e.g. from 100 to
1, by -1), just to let computers work "towards each other".
It now turns out that for the sequences that are reversed, the field order is
reversed too, which yields of course terrible animation (because the fields are
appearing in the wrong order, the movements become very jerky).
Is this a known bug or was it meant to be this way (which I doubt very much) ?
In each case, since I don't have time left to recalculate, I now have to solve
this problem by shifting up each wrong frame with 1 line, such that the even
and odd lines fall in the right field, but this gives a visible shift at the
"border frame" between the normal sequence and the reversed sequence.
Does anyone have comments on this matter ?
CU,
Wim Lamotte