Too big Flics??
Do you get the problem when using palette low, high, or custom? I don't know if
that's the problem, tho'.
The swap file is only temporarily created, to a size as needed, when you run
out of RAM when rendering. 3DS only needs to know where to put the swap file
when working, the rest is autuomatic.
What are your statistics when you render, say, one frame. How much RAM is used,
and does it actually create a swap file when rendering this file?
Sorry I can't be of more help…