#DPS/charge for output.
21-Jan-94 00:22:07
Sb: #77706-#DPS/charge for output.
Fm: John N. Jordan 72772,1271
To: Paul Lind 71543,2104
<<Our SGI boxes with software averages $90,000 a box. I figure that's
One main Pentium with a Vista and 3DS/IPAS/etc., and a render farm of
12-14 Pentiums. Now do you think it's competitive?>> I'm still not
sure. I think things depend on the software:it's power of modeling,
animation tools, rendering abilities, and speed. Also, the length vs.
complexity of projects and volume of projects is a factor. There are
some things that SGI's have in tools that a rendering farm with 3DS
can't do right now. (Soon- hopefully) The ease of accomplishing a
task may be much greater on a SGI than on 3DS. That one $90000 box
has all of it's resources available all the time, not just in
rendering. I think that more powerful tools might be worth the extra
rendering time that the SGI might have over a 15 pentium rendering
farm, or any dedicated render machine. Render time is unmanned time,
even sleep time. (But, yes, still important.) On a 3DS setup, you
might spend more of that time pushing verts around because you don't
have a powerful enough widget. But, on the other hand, the multiple
machine farm can be run by more people ($), or used rendering on only
14 of them, with the other main one working on another project. (if
another version of 3DS is purchased to run the net.) I guess I'm
wondering what, in practice and from reflection of actual work, is
better? I understand the numbers and math part, but I think there is
more to the equation. Right now, does 3DS have the power to do the
things SGI systems do? Or at least enough to spend half the SGI
system cost, and end up with at least half the power? Not cpu,
processing power, but productivity/product power. I'm talking about
good sized projects too, no little flying logos here.
I'm interested in peoples experiences, and reflections on this. I
could be blind, but I don't see Hollywood, or others flocking to this
setup. I do know that SeaQuest and Babylon 5 are using mass
toasters, but I'm not sure on what they really do with it.
Unfortunately, I haven't seen SQ. enough to see the application. I
am looking forward to Babylon 5, and all of it's graphics. The pilot
looked good, with all the ships, etc. Anyone out there using 3DS for
T2/Jurassic type, natural motion animation? (I did see "Call waiting"
on the demo tape, and that was neat.)
Thanks Paul, I hadn't thought of the numbers.. they are a good
stimulant for thought. I'm not sure when I'll have $90,000 in my
hands to plop down on anything… I don't even buy lottery
tickets.:-) Even so, it is good to consider.