#3DS Release 4 announced
29-Jul-94 14:13:50
Sb: #115146-#3DS Release 4 announced
Fm: John Ellis 72440,3046
To: David Cohn, CADalyst 73417,167
David,
No problem as your description accurately follows along with the press release,
but I'm curious to know if someone specifically stated that it was not an I.K.
system?
Puppeteer is a motion capture/editor system, which is its primary purpose, but
it does have nodes and links which can be moved in IK fashion along with
rotational constraints etc. So you can create your own motion paths from
scratch.
From the text provided by GY regarding the R4 IK and the emphasis 3DS has as
animation package, the IK system will be designed as a motion creation system,
much as the 3D Builder is a modeler.
The best reason to have Puppeteer is that if you don't want to create your own
motion data sets or you want to create your own through hardware, you will be
able to capture them through FOB hardware available for Ascension Technology or
obtain MotionSets ™ produced by Biovison from Viewpoint Datalabs. But you
can also create your own sets through ASCII text editing as well as edit
dataset files you've acquired in this fashion. Once you have the datasets, you
can edit them and use Keyman to reduce the number of keyframes. Also you can
use the data sets on a variety of different models, just by creating a new
puppet for the particular model you want to apply the data set to. Everything
translates proportionally.
As I've said before I think both systems will compliment each other very
nicely, all based on needs. For some the R4 IK system will be more than
sufficient, for others Puppeteer will be a logical extension.
I hope you got a demo version, if not, e-mail me your address and I will insure
that you get one.