#Siggraph 94 report.
29-Jul-94 09:16:38
Sb: #115065-#Siggraph 94 report.
Fm: Andrew Sinagra 75010,747
To: M. G. BATCHELOR 71532,1214
They went over scripting for collision detection, and it was about four pages
of script and it didn't look to confusing. I think I am safe to assume that
you will be able to develop custom animation functions, granting that you know
enough about programming to write them.
The language is supposedly "BASIC-like" in structure. I am not familiar with
'C' either but when they scrolled through the script, it looked pretty straight
forward.
This is an excerpt from the preliminary technical specifications:
"- Compose command scripts using a BASIC-like
interpreter to move, rotate, scale, hide, and morph
objects. For example, define a new pivot point for an
object and rotate it with floating-point precision.
– Execute a script in the text editor and immediately
affect the contents of the keyframer.
– Employ numeric and string variables, math functions
array and structure commands for creating sophisticated
data driven animations.
– Use 3D Studio dialog boxes to prompt for user imput.
– Reuse scripts, share scripts and embed scripts into .3DS
files for easy transfer to other 3D Studio users."
This was taken straight formm the Feature and Spec sheet for R4 they gave out
at SigGraph. Hope this helped.
Andrew