Bump map render glitch
02-Aug-94 22:59:12
Sb: #115713-Bump map render glitch
Fm: James Coulter[Mindscape] 73670,677
To: Richard Ciano 73443,2125
Brian has your answer for for the IPAS/Promo stuff.
As for your "artifact" problem . . .
How big is the surface you are putting this map on? I have occasionally had
problems with large planes made from long, skinny polys. For example, a camera
placed close to a huge, flat circle with sometimes have problems. If your map
is applied to a large object, you might try tessellating it to have more polys.
Otherwise, there is a possibility that your 3DS.EXE is corrupted. You might
try reinstalling it. Many people backup a clean copy of the 3DS.EXE file to a
floppy so that when it gets corrupted they do not have to reinstall the whole
thing.
Something else just occurred to me. If the surface has any shinyness, you may
be seeing the reflection of the light source propogating across the surface as
the camera moves. However, I have never seen this cause a raster-like effect
(unless anti-aliasing was OFF and pixel size was set to 1.0).
It is really hard to "see" what is going on from where I am. <g> How big are
the associated files? Too big to upload?? If not, I would be glad to look at
it for you.
— James — MAP —