Networking
I run WFW on 7 DX2-66's runing msdos 6.21. The lan card I use is called a
LANSTAR. It's a generic NE2000 compatible (10BT and Ethernet). We use the 10BT
side. We use a HP Ethertwist concentrator. Our server is a P60 w/32megs of ram
and 2.7G of drive space. The modeling client is a P60 w/32megs of ram. The
network runs VERY quickly, and I have yet to see any of the problems you speak
of. I have a 3 node network @ home running WFW over Cheapernet. I have two of
the Lanstars and one 3Com etherlink II. I have done net rendering on my
network, and had no problems (except lack of performance). I didn't see any of
the posts you speak of so no one ever told me I was doing the impossible. I'm
currently working on a project for a local NFL team, 1200 frames, broadcast
quality. Each image is in the 800k to 1.2Meg range in size. I've seen nothing
in the test renders to make me think I have a problem. Could be the NT Advanced
Server. BUT!!! I can bring my machine up as a sharing WFW client, attach all
the clients to my 3DS subdir and run it that way as well. The Lanstars are ISA
cards (jumperless).
So…. We'll see when I queue up all the different projects. Personally, once I
tweeked out the Lan and the clients, I've been running fine. Maybe it's the
Bandwidth of the 10BT? Maybe it's my processor speed? Maybe it's the NTAS? I
guess I'll have to slam into that wall when I get there. I still think a WFW
network is a superior net rendering solution. With my technical background, it
helps in intergrating the network. If you know how exactly to recreate the
problem, call me voice @ 214)960-6862. Thanks for the input.
Chris
A.M. Labs