3D Physical vs. Virtual
10-Aug-94 08:42:22
Sb: #117350-3D Physical vs. Virtual
Fm: Bruce Meikle 72614,2334
To: Scott A. Gaul 74631,3227
>>To all the 3D builders both physical and virtual,<<
As someone who does both (although it's been heavily weighted on the digital
side for the last year or two), I'll try to give you my take on the subject.
>>1. Physical models do provide a type of information to the viewer that a
flat print or screen can not provide. What is this intangible benefit to using
a 3d physical model?<<
The most obvious advantage to a physical model is that if you want to see the
back of it, you just turn it around. You don't have to wait 3 hrs for a new
rendering. This is something you can't do with digital, barring wearing silly
looking headgear that costs a bomb and makes you seasick to boot <g>. The
intangible factor would have to be the "wow – neat!" element of a physical
model. I have to be careful now, as the following are my observations *not*
neccessarily my opinions. There is still a power in solid objects that speaks
of craftsmanship and skill more directly than computer models. I find a lot of
people *expect* computer models to be perfect ("you just push a button,
right?") whereas these same people are delighted with a good physical model.
I don't think that either method will disappear. I would envision the
techniques overlapping more, however. I could easily see more desktop CAD/CAM
work leading to a marriage of the two arts. After all, we're only talking about
*output* here. One is flat (dye-sub or video screen) that looks 3d but is easy
to mail or carry about. The other *is* 3D.