#Explode w/elements
14-Aug-94 17:43:54
Sb: #118199-#Explode w/elements
Fm: Jeff Richardson 72727,1626
To: Yost Group 76702,413
Gary,
Looks like detaching faces and rebuilding the face list won't work either. I
even went so far as to .DXF out the faces, load them in AutoCAD, blast them
apart even further there and .DXF them back to 3DS to have 3DS rebuild
them……no go!! Welding (even to large tolerances) doesn't seem to improve
the situation.
What is it about the face list in a non-booleaned element that makes it stick
together as compared to a booleaned object? The weird thing is that the
booleaned element behaves as it should with all the other 3DS commands (i.e.
move, detach, etc.). I think it must be problem with how explode works with
the elements/face lists……but what do I know?!?
We're trying to build a rather detailed popcorn kernel and deform, fractalize,
etc. will be fairly difficult to manipulate for the procedure. Boolean was
working so easily. We'll probably have to assign keyframe motions to kernels
individually……sounds like a job for R4 Scripting…
And all this seemed so "elementary"……<g>
Later,
-Jeff
P.S. if you've got any other ideas, I'm willing to try almost anything…