CompuServe Messages

#3D Physical vs. Virtual

    13-Aug-94 01:43:29
Fm: Scott A. Gaul 74631,3227
To: ROBERT RITGER 75050,2255
Bob, >>Please elaborate on the type of information that a physical model can provide that a computer model cannot. Most architectural models worth keeping usually end up under Plexiglas to keep from getting damaged<< Try this… look and a still rendering of a virtual model. Then make an animation of a small camera move of maybe 10 degrees. What you should find is a much greater feel for the mass and volume of the animated virtual model. Wile the photo realistic image of a customers project has a lot of initial impact, I think it also lacks many things. The viewer is forced to fill-in all the pieces that are off screen, and there is a certain frustration level of not being able to handle the design. As for the virtual 3D head gear, I like how Bruce describes them. >This is something you can't do with digital, barring wearing silly looking headgear that costs a bomb and makes you seasick to boot <g> < Scott Gaul