#3D Physical vs. Virtual
13-Aug-94 01:43:29
Sb: #117375-#3D Physical vs. Virtual
Fm: Scott A. Gaul 74631,3227
To: ROBERT RITGER 75050,2255
Bob,
>>Please elaborate on the type of information that a physical model can provide
that a computer model cannot. Most architectural models worth keeping usually
end up under Plexiglas to keep from getting damaged<<
Try this… look and a still rendering of a virtual model. Then make an
animation of a small camera move of maybe 10 degrees. What you should find is
a much greater feel for the mass and volume of the animated virtual model.
Wile the photo realistic image of a customers project has a lot of initial
impact, I think it also lacks many things. The viewer is forced to fill-in all
the pieces that are off screen, and there is a certain frustration level of not
being able to handle the design.
As for the virtual 3D head gear, I like how Bruce describes them.
>This is something you can't do with digital, barring wearing silly looking
headgear that costs a bomb and makes you seasick to boot <g> <
Scott Gaul