Lantastic, WFW & Mirage
14-Aug-94 16:34:12
Sb: #118223-Lantastic, WFW & Mirage
Fm: John Ellis 72440,3046
To: Jamie Clay [DPh] 74732,1560
Jamie,
As you were working on a DOS version of NDUMP maybe you can answer a question
that halted my progress.
My concept was to have a reserved area on a server (without 3DS running) and a
program on that system that checked to see if the next sequentially ordered
frame had been sent from the various networked systems.
I reasoned it would be difficult to have that system run efficiently with a DOS
version running in the background while 3DS was rendering.
The question I had was if the CPU on the server is constanly checking to see if
the next frame has been sent to the reserved area, wouldn't that slow down or
stop frames from being sent to that reserved area? I thought about putting
"pauses" in, but "pauses" don't release control of the CPU.
What do you think? I'd be willing to try a different approach.
I'm using LAN 6.0 BTW
Thanks,
-JE