Add depth …
>3DS using Renderman like a square peg in a round hole.
Yeah, I figured it'd be something like that. It'd be nice though.. You just
need a really big hammer. <g> I really like their shaders/looks. Some look
incredible. Mabe 3DS will have more .sxp IPAS's that will do things like them
without needing to make complicated/tesselated meshes. 3DS's render is
certainly acceptable without Renderman. <g> I'd love to see selectable objects
(like glass) to have raytraced though, if it's possible. I'll keep an eye out
for that book you mentioned. I've been pleased with Inside 3DS.
JNJ