CompuServe Messages

Flic palette

    15-Aug-94 19:20:20
Sb: #118345-Flic palette
Fm: Ignacio 100115,3133
To: Brian Rudolph [Adesk] 71722,170
Yes, flic=8bit. That was the idea in my mind until I read this: From 3DS3.DOC, that comes with 3DS r3. V.9. RUNNING A FLIC WITH DRIVERS SUPPORTING OVER 256 COLORS Only use flic drivers intended for running 8-bit flic files with 8-bit (256 color) flics. Attempting to run a standard 3D Studio (8-bit) flic with a flic driver designed for more than 256 colors will most likely cause serious, unpredictable results. In some cases, it's possible to configure VIBCFG to run a flic with many than 256 colors, depending on the display board you are and the driver you select. There is no way for the program know what type of file you will be running under your so it is not possible to warn a user that unwanted will occur. This is the paragraph that made me dream with superflics… The idea of 16bit flics (or any format for realtime anims) was pretty attractive, but hard to fit with Autodesk software. That's why I asked. But, don't you think they worth a try? Thanks Brian. PS: PC's are running so fast now (and faster every month) that 16bit flics are a posible dream. I have a 48Mb pentium60 that runs a full-screen motion flc of 300×400 at 45 frames/second with aniplay, so a 16Flic player is a reasonable wish in 1994. May Autodesk do it first!