CompuServe Messages

#Explode w/elements

    16-Aug-94 20:54:56
Fm: Jeff Richardson 72727,1626
To: Forcade & Associates 72007,2742
Hi Tim, I understand what you're saying about two objects being joined together, resulting in a single object with more than one element. Unfortunately, the problem appears to be deeper than that. What I'm refering to is a single object that contains a single element. If the object/element has been created using any boolean procedure, it results in a garbled face list (or vertex list?) to EXPLODE. Jamie Clay, confirmed this situation with me last night. The simplest example is to create two G-SPHERES (each with 256 faces). Move the spheres so that they intersect each other. Do a boolean subtract, using the two spheres (with weld on) to create a single sphere with a "bite" taken out of it. So here we have a single object, consisting of a single element and x (varies) number of faces and vertices. Attach this single object/element to an Explode bounding box and you will find that even after using the correct face min/max values to match the object you've attached, explode will create various particles out of the object. I hope this explains the problem a little further. I've tried all sorts of methods of detaching and re-assembling the faces to build an "ordered" mesh, but nothing seems to work. Perhaps EXPLODE should just have an "element" mode button added to it (just below FACE Min/Max). Later, -Jeff