CompuServe Messages

#Starfield Simulation?

    16-Aug-94 23:27:12
Fm: Yost Group 76702,413
To: Suresh Kavan 76004,311
The starfield stuff is explained in the IPAS section of the 3DS ref manual, and the gas nebulas are based on a trick by Jon Bell (from one of the sample files on the r3 CD-ROM) in which you fractalize a sphere and make it transparent with a wide specular component and then light it with colored lights that exclude anything else in the scene (with exclusion lists). This trick is explained in the upcoming New Riders book "Special Effects with 3D Studio", btw. Have you seen the tape? – G