Alpha question
21-Jan-94 21:11:58
Sb: #77997-Alpha question
Fm: Yost Group 76702,413
To: Gregory MacNicol 71052,2201
David's comment re how to access the alpha channel that 3DS creates in
Photoshop is right-on.
Regarding the "conflicting use of alpha" message… that will always appear
when you're using the same 32-bit file in two different materials, when one
material is set to Decal/Both and the other material using that map is set to
Tile. The renderer has to decide which optimal way to use the alpha channel,
and since decal and tile each have different optimal requires for
pre-multiplied alpha, it can only do it one way. Most of the time you'll still
get a decent (albeit not perfect) result, but if you want to avoid it
completely, you can copy the .tga to another filename to create a second
version of it and use both of them… each with their own setting.
Good luck with the newsletter!
– G