animators of all trades
18-Aug-94 01:01:54
Sb: #118919-animators of all trades
Fm: John Ellis 72440,3046
To: Richard J. Smith 72613,2367
Richard,
The background on the Time Logo is tricky. Its a rippled mesh with a texture
map applied, and auto reflection. The light from a spot has to hit at just the
right angle to give it that translucent quality, otherwise you just see the
applied texture map. Its really bending the software in that what your seeing
is reflected light, which means the angle has to be just right. A few degrees
off one way or the other and the effect is lost.
Regarding beveling, you want to use Bevel in the lofter and insert vertices in
the path angle. AE was lofted with 5 sections, one section ramped up and one
down from zero at roughly + 5, but that depends on the size of your text. The
important thing is that these ramp values you want to keep at around a 30
degree angle. So that when you apply _auto-smoothing_ the angle is not so steep
and gives you that nice curved look.
In other words its a function of smoothing which as it happens defaults to 30.
The other thing has to do with the size of the text. Thicker text (ie more
surface area) works better than thin, and looks better proportionally.
I use optimize afterward to remove the extra cross sections which are created
in the process.
-JE