#Refraction fudgin'
Does anyone have any tricks for simualting refracting glass like spheres and
wine glasses? I'm trying to come up with a way to do this that would work in
an animation. Thinking about using CUB's and renaming the files so they
project in reverse order, along with flippin the normals of the glass object
but this takes a while. I would really appreciate ANY input.
Mitch.
BTY- anybody heard anything lately about the raytracing SXP's someone said they
were working on a while back?