New Lightwave Bones!
11-Aug-94 00:35:20
Sb: #87795-New Lightwave Bones!
Fm: Joe lasen 72703,45
To: Jim S. Roof 75460,2014
I had a car with headlights flying over the Hollywood sign once. The
real problem with bones for me is they are much more like puppet
sticks attached to the objects. What if bones WERE the object, not
like a Morph object, but a layer to use a requster with IK, weight,
gravity and such. Rather than external pressures applied for
deformation, I think you could have more control if you applied
pressures internaly. Multiple layers could exist on a single object
for more control. As for limbs, the shoulder attached the arm is a
dead give-a-way Because the texture is unable to flow across multiple
objects. Yeah,if Modeler could do layers, or channels, with Bones,
textures, deformations,IK, DMM/Sparks stuff, I'd be happy and more
sleepless. Joe Clasen Joe's DB&G