CompuServe Messages

New Lightwave Bones!

    11-Aug-94 00:35:20
Fm: Joe lasen 72703,45
To: Jim S. Roof 75460,2014
I had a car with headlights flying over the Hollywood sign once. The real problem with bones for me is they are much more like puppet sticks attached to the objects. What if bones WERE the object, not like a Morph object, but a layer to use a requster with IK, weight, gravity and such. Rather than external pressures applied for deformation, I think you could have more control if you applied pressures internaly. Multiple layers could exist on a single object for more control. As for limbs, the shoulder attached the arm is a dead give-a-way Because the texture is unable to flow across multiple objects. Yeah,if Modeler could do layers, or channels, with Bones, textures, deformations,IK, DMM/Sparks stuff, I'd be happy and more sleepless. Joe Clasen Joe's DB&G