SKIN – body with legs?
25-Aug-94 02:53:39
Sb: #120169-SKIN – body with legs?
Fm: M. G. BATCHELOR 71532,1214
To: Cyberdreams 71043,670
No, I didn't say the renderer couldn't be improved <g>. But having always felt
that 3DS looked kinda' pasty myself, I just recently discovered the proper
combinations to overcome that look pretty nicely with this particular program.
It did not come to me as intuitively as with some other programs. With the
combination of the right Medit surface parameters, the right map at the right
contrast, the right combo. of lighting, and especially the "right" gamma
correction…..I was able to achieve very nice polished metallic looks….it
kinda' surprised me when I hit on all the right elements. Personally, for
rich/warm looks like many lusterous metallic treatments are, I run gamma
correction lower that 1.8….that alone can make a big difference. And viewing
a NTSC framebuffer output as opposed to SVGA makes a slight difference in those
types of looks also. The mesh and it's mapping assignments are important too,
to bring out the look. The ambient material setting is very critical, moreso
than some other programs – and there's a narrow window of useable looks wrt the
highlight size/intensity (for lusterous metallic looks). As far as transparency
goes, most every scanline renderer I've seen looks pasty wrt ray tracers. Some
RT's look pasty.
Regards,
BILL