Boolean Problems
The origins of the 64K/face-per-obj limit comes from 1988, when we were
defining the 3DS data structures while programming in real mode (no Phar Lap
DOS extender yet). Once we got the Phar Lap code in the summer of 1990, the
data structures were so ingrained in the code that we kept putting off the work
it would've taken to change them. We're not putting it off anymore.
– G