#Greg's new toy
Bruce,
The only environment that concerns me is the production environment. While I
get your point, the fact is there is a noticeable difference between 24 bit and
16 bit regardless of the final medium. It may not make a difference to some,
and of course they won't be interested in acquiring an IPAS that will support
full CCIR 601 implementation of the YUV file format. But its a difference I and
others I know can descern. I've come to expect a very high level of image
quality and color depth from 3DS. It is my understanding that the CCIR 601
specification establishes the parameters by which a YUV file can very
accurately reproduce that same level of detail and quality, more so than is
true of other video formats. Which is in contradiction to Gus's comment that
the CCIR 601 specification has a very limited dynamic range and poor color
depth. On the contrary, the specification allows for a generally higher level
of dynamic range and color depth than most source material, according to
Quantel. Whether you can see all sixteen millions colors on a monitor is a moot
point, as is how the final medium will "look" on trasmission. To me this is
not a cogent argument for limiting or restricting the potential of the image
quality and color depth as it is apparent the specification does not have these
limitations. And I get more than a little suspicious when arguments like these
are used to defend the implementation and approach in the design of a YUV file
format.
John