#Camera switching?
Hi all,
Ok, I've read through the manuals thoroughly but can't figure this (seemingly
simple) one out. Is there any way that I can cut between multiple cameras
during an animation by setting it up in the keyframer? I have a scene with 4
carefully tweaked moving cameras, and I'd love to be able to setup the sequence
with automatic cuts between cameras.
Before you answer, _yes_ I know I can just render the segments individually to
single frames and piece them together, and _yes_ I know I can stack them all up
in a Net Queue and batch them out. However, it would save me an enormous amount
of time if I could just keyframe it. All my test anim's are outputted to FLC's
which negates the aforementioned techniques (unless I create a custom palette
prior to rendering and use Video Post to connect them), plus they involve
creating multiple .PRJ files (one for each camera).
If I've missed the obvious here please forgive me, if not, then please consider
this an r5 wishlist item. Maybe it could be done by creating an "active
viewport" parameter or track info dialog.
Thanks for any help on this,
-Heinz Schuller
Fly By Nite Studios