#Exportind 3DS files
To Everybody or Anybody,
I would appreciate some assistance on the following matter.
I have been using the ACIS modeler in AutoCAD r13 lately for drawing fairly
complex mechanical machinery to animate in 3DS. Some of the simpler shapes
export with little or no problem in a short time. (several seconds). Some of
the more complex shapes that may have had booleans completed on them would not
export. I have left the machine to run for several hours with no response. I
got one response saying that there were too many vertices to create the shape.
I then tried to export them after using the hide command on them. The whole
machine exported in several seconds! The only shape that didn't export was the
one that was completely hidden. Normally this would have been fine but, the
shape was so few in faces that my cylinder section of the hopper looked more
octagonal that cylindrical.
I have sifted through the manuals and have found no documentation regarding the
control of the mesh complexity. No command, no prompt, or no system variable.
AME had some control over mesh density, I find it hard to understand why
Autodesk has not given some control over the mesh to the person creating the
mesh.
The few pieces that I exported without the hide command executed on it first
were jammed packed with faces. This is not a problem. I can reduce faces in
3DS but I cannot increase the mesh density in such a way to made and curved
object appear circular or cylindrical. After this message I will try to export
after using the shade and/or rend