CompuServe Messages

#Render with AlphaSplit ?

    01-Aug-95 15:16:42
Fm: Brendan Gallagher 73004,1033
Greg, Thanks for the reply, I know minutes are valuable and scarce for you these days, so I appreciate you loaning me a few . 🙂 >>3DS puts the alpha file to the same drive as the render file, so it doesn't work >>with the PAR. The best is probably render both to your hard disk and then >>copy the Targas to the PAR and delete them, saving the alphas. >>Another thought is to create 32 bit Targas and store them on your hard disk, >>then just use those to add the background. You'll get a higher quality final >>image since you won't be compressing twice, but it will take up more disk >>space. I was afraid you might say that… Well with 880 frames rendered it's back to the start. Probably better off there was one motion glitch that needed adjustin' I'll try a 100 frame test both ways and see if I can get away with the first method to save space. Thanks again. P.S. Enjoy that 'BIG' vacation you have coming up.. Planning a cruise around the world ? <bg> Brendan G. world maybe