#Render with AlphaSplit ?
Greg,
Thanks for the reply, I know minutes are valuable and scarce for you
these days, so I appreciate you loaning me a few . 🙂
>>3DS puts the alpha file to the same drive as the render file, so it doesn't
work >>with the PAR. The best is probably render both to your hard disk and
then >>copy the Targas to the PAR and delete them, saving the alphas.
>>Another thought is to create 32 bit Targas and store them on your hard disk,
>>then just use those to add the background. You'll get a higher quality final
>>image since you won't be compressing twice, but it will take up more disk
>>space.
I was afraid you might say that… Well with 880 frames rendered it's
back to the start. Probably better off there was one motion glitch that needed
adjustin'
I'll try a 100 frame test both ways and see if I can get away with the first
method to save space.
Thanks again.
P.S. Enjoy that 'BIG' vacation you have coming up..
Planning a cruise around the world ? <bg>
Brendan G.
world maybe