#SGI renderer & 3DS
Greetings all,
I am currently running SGI renderer benchmark tests on our Onyx and have had
some pretty amazing results and some pretty amazing problems!
Scenes which would be quite impossible to render even on a 128 Meg P100 can
render in 48 seconds!
Does anyone out there know why a Fatal Error (or No RAM for Bitmap) error would
occur on the Onyx (What happens to the swapping (on the SGI) when I top 1
Gig?) We are using quite a lot of summation mapping in this project and the
textures we are using are very high res.(from 1.5 meg to 9 meg JPEGs) could
this be the problem?… Are there any known bugs with swapping on the SGI
renderer?
Im very pleased with the results I've seen so far and look forward to ironing
out this problem.
Any feedback would be greatly appreciated!
Thanks in advance!
Ian Coony
3DS modeler (RGA/LA)