CompuServe Messages

#SGI renderer & 3DS

    31-Jul-95 16:01:02
Sb: #SGI renderer & 3DS
Fm: RGA/LA 102200,1237
To: ALL
Greetings all, I am currently running SGI renderer benchmark tests on our Onyx and have had some pretty amazing results and some pretty amazing problems! Scenes which would be quite impossible to render even on a 128 Meg P100 can render in 48 seconds! Does anyone out there know why a Fatal Error (or No RAM for Bitmap) error would occur on the Onyx (What happens to the swapping (on the SGI) when I top 1 Gig?) We are using quite a lot of summation mapping in this project and the textures we are using are very high res.(from 1.5 meg to 9 meg JPEGs) could this be the problem?… Are there any known bugs with swapping on the SGI renderer? Im very pleased with the results I've seen so far and look forward to ironing out this problem. Any feedback would be greatly appreciated! Thanks in advance! Ian Coony 3DS modeler (RGA/LA)