Crash Simulation Plug-In
31-Jul-95 10:56:40
Sb: #182685-Crash Simulation Plug-In
Fm: Rick Miller 76170,3214
To: Thomas Wojtowicz 72142,214
Thomas,
All my comments are from a forensics point of view, if this is not what you are
wanting then let me know.
I've never used a plug-in for getting vehicles to move, the numbers have always
come from the expert. There is however a couple of programs that do what you
are talking about, but I have never talked with anyone thats using them for
this purpose. I have seen where forensic animators are using programs like
EDSMAC and importing the data into 3DS. I have used a spreadsheet and saved the
data in an ASCII file and then used a script called "Nodeftch.k3d to import the
data, this really helps.
Below is a message about Keyfactory, hope this helps. If I'm not on the right
track, ask again and maybe I can do better next time.
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I just got my Keyfactory from Schreiber Instruments, MAN THIS IS NICE, you
oughta check it out! This is the good stuff! Sorry to be rambling, but boy, am
I impressed.
This dynamic/static motion IPAS really has it all. You can even have actions
happen at collisions etc. (like automatic scaling to make the impacting object
deform, jitter, squash, unhiding AXP objects etc.). Trailing, peeling off to
follow another object, orbiting, exploding, imploding and so on.
Highly recommended…
Jack
The Very Impressed (and now savings lots of time animating the easy way)
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The list that Anne Brown(SYSOP) is talking about is called "Forlst.txt" and its
in the "Index & Info" library. Its a list of 22 forensic animators throughout
the U.S.. Everyone is welcome to add their name to the list if they are
producing forensic animations, how about you? If you are interested, then DL
the list and follow the format in the list, please include all subject titles.
Regards……………Rick – Technical Animations