#Shape Counter Limit
04-Aug-95 08:53:48
Sb: #183551-#Shape Counter Limit
Fm: Terry Miller 72400,3306
To: Ted Boardman 71022,3001
Ted,
Thanks. I went back and reviewed the tutorial and made the little cage over
chrome vase. I think I've got the reflections down pretty good now. But, in the
process took a step backwards. Now, I have trouble with the material itself.
I'm using Tim Wilsons "Humanoid Gold" on the practice render. How ever I light
the object, the flat faces will have no specular highlights. They will also
appear a very dull brown as opposed to the bright, polished look the rounded
corners have. I tried detaching the faces, going to planer type on the mapping
(if mapping is even neccessary for this) and applying the material, same thing.
If I render real close, it looks as if the flat face is recessed into the
object. Looking at the mesh, this is not the case. Also, if I render a view
that has a large curved surface facing me, it will appear polished. If I change
the view to where this same side is seen at an angle, it takes on that dull
brown color. In all the views there is a very defined line between the curved
faces and the flat, with the two different looking colors on either side. I am
not rendering a camera view, or altering the lighting, just changing and
rendering the user view.
I'm pretty confused at this point. I know I could use a different material and
get the look I want on all surfaces. I just hate to start compromising this
early in the game just because it gets tough.
Any ideas on what's happening with the material? Any idea what I'm talking
about? <g>
Thanks, Terry