#strange Birdwalk mappin
Hi to all!
One of our developer has find out a very very strange behavor of 3DS. Load
your Birdwalk.3DS file, render it (keep the texture of the body in your mind)
and then aquire the mapping coords from the body object. Then re-apply the
mapping coords to the body and render the image again…
As you might see the texture is now rotated. But why?????????
If you get the mapping coords from an object and then assing the same mapping
coords to the same object you should have the same texture orientation than
before. But that isn`t so. Any ideas??
Michael