#Help! Hole/arrow/wall
does anyone know a way to, for example, render a scene with a simple wall with
a hole in it, then an arrow shoots out of the hole? what i want to do is render
the wall seperate from the arrow. the arrow would be a .flc and the wall a
simple .tga. i could then run the 2 together in authorware. this would allow a
much better play back off a cd. If you could hide an object but still allow
it's properties to be active in the scene, then this could be possible. i tried
rendering the arrow without the wall and then just the wall, but the arrow will
not "appear" correctly from the hole. What to do? just in case i was refering
to 3D Studio R4. Maybe an IPAS?