Modelling Help
13-Aug-95 16:32:34
Sb: #184548-Modelling Help
Fm: MARTIN G FOSTER 70303,456
To: Chase Dahl 76133,2474
Chase,
>> I think I'll ditch the deform/fit and really work on simply creating the
proper cross-sections in the 2D shaper. <<
you could get away without the deform/fit, (there's lots of ways of doing this
stuff), but then the onus is on you to create the right path length/vertex
positions and to move the slices into the correct position on the X/Z plane.
IMHO, a head lends itself well to surfrev'ing whereas a torso lends itself more
to deform/fit.
You could do worse than borrow or buy a copy of "3d Studio Special Effects"
from NRP (New Riders Publishing). I wrote 3 chapters and one was how to build
human forms using the deform/fit multiple cross-section method. All the shapes
are supplied, can be analyzed, and I hope will be heavily modified for peoples
custom use.
Martin