#3DS MAX
13-Aug-95 18:53:12
Sb: #184169-#3DS MAX
Fm: Aleksey Popelyukhin 74212,1113
To: Jason Lange 74672,2322
>>LIke will it Raytrace, have skeletal deformations(bones), or have something
similiar to >>vapor/flame?
Actually, 3DS MAX is much better then that:
Renderer now is just another plug-in.
So in addition to core scanline Renderer you will be able to use
raytracing Renderer or radiocity based Renderer or
who-knows-what-type-of-Renderer-will-become-fashionable
as soon as they will be provided by Yost Group or third party IPAS-DLL
developers.
>>I can't wait until it comes out! 3DS is now a true workstation class
product.
Actually, 3DS MAX is much better then that:
It looks like it has much better (fully object-oriented) foundation then any 3D
product
available.
And it looks like it borrowed the best interface ideas from the best
existing packages adding quite a few of its own.
And it looks like the most open system with 80% code shipped to IPAS
developers,
which translates into
kind-of-hiring-all-these-smart-PhD-not-paying-them-a-penny-for-IPAS-development
so expect EXPLOSION of greatest plug-ins in the world, thanks to YG effort to
make
development effortless.
So what we are talking here is much better then JUST
true-workstation-class-product.
I mean, neither SoftImage, nor Alias/Wavefront have the advantages I listed
above.
Regards,
Alex, Video International