Glow in the dark mat'al
12-Aug-95 23:24:27
Sb: #184617-Glow in the dark mat'al
Fm: Larry Minton 74010,3076
To: Dom 100025,2133
When you specify a reflection map, you are telling 3ds exactly what to show as
the reflection. This specified reflection is not scene dependent, therefore
the level of illumination on the object does not affect the degree of
reflection shown.
Clear as mud? Thnk of it this way: in the real world, light bounces off object
A and hits reflecting object B. Object B can also have direct lighting, which
changes the level of illumination on the reflecting object B, but not the level
of reflection of object A. So the level of total illumination on object B
can't be used to determine the level of reflection. Under "normal" conditions,
you would use an autoreflection map to give you the right level of reflection.
Since this is an "abnormal" case, 3ds is doing just what you are telling it to.
LAM