#Nurbs in 3ds
07-Aug-95 21:40:37
Sb: #183838-#Nurbs in 3ds
Fm: ken Altaras 75615,1640
To: Jonas Ruikis [ADESK] 73172,1351
To Jonas
There is no question about the commitment of ADESK to its users, it's more like
what's more important, Splines or better materials -(Ver3 to Ver 4, I still
think Ver 4 should be named Ver 3. 5 and Ver 4 should have included Splines).
I never wanted to offend anyone ever. I suppose the choich of words
might lend itself to some conclusions… but sometimes we feel strongly about
somethings we want to take for granted (like Splines and Ray Tracers).
ADESK, with its dominating position it the PC market (Autocad as well as 3DS)
strikes me as a firm with resources well at its disposal to provide a native,
and powerfull modeler in 3DS. I must add, I can't understand what can stand in
the way of "porting" already existing code used in Acad (Autosurf) to 3DS.