#RayMan on 3DS-MAX
13-Aug-95 14:14:35
Sb: #184576-#RayMan on 3DS-MAX
Fm: Michael Bassier 100114,1717
To: Andrew Reid 100236,1124
Andrew,
it`s a few days to early to give a official announcement but remember that I
wanted to have a render plug in for 3DSMAX. One of the reason that RayMan 1.0
and 1.5 isn`t a IPAS is that we wanted to have a version which we can very
easly convert to Windows NT and a new 3DS API which supports external renderer.
As you see RayMan 1.5 supports animation but is still a pure raytracer. Why
this? Because you might use the 3DS(MAX) A-Buffer and plug in RayMan 2.0 in the
renderer pipeline. So there is no need for us to develope an own A-Buffer…
<g>.
Sorry, can`t say more details at this time…
Michael