#Puppeteer… How Good?
Folks,
I'm on my annual fall spendathon and I have a question for anyone who
is familar with or uses Puppeteer in their work. I find the IK module in R4
very unfriendly and unintuitive to use for character stuff. But I definately
want to use the
IK method of animating. At this time I don't have access to motion capture
although who know in the future.
How much better (if at all) is Puppeteer as an IK solution ? I intend
to use it with Bones PRo to animate single piece meshes that are created with a
Metaball program (OrganiX). Or can the latest version handle single piece
meshes itself ?
Is the latest version as 'Buggy' as the original version ? Can it do
hand/finger or foot animations ? It seemed from the demo on the Schreiber Disk
that this could not be done.
Any informed opinions will go a long way ……..
Brendan G.