Bones Mapping question
I have just bought Bones Pro, and have a question about mapping coordinates.
Say I have an arm and a body, each with it's own different texture and mapping.
In order to use Smooth to remove the crease where the two body parts meet, I
must perform a Boolean Union operation on the two parts, which kills the
mapping coordinates. Is there anyway to smooth between the two objects using
Smooth, without removing the mapping coordinates, or a way to assign new ones
after, one set to the arm, one to the chest, or maybe to assign them on the
basis of face orientation like in the 3d lofter. Any help is greatly
appreciated…
– Neil
102226,3566