#Modelling Help
15-Aug-95 22:01:56
Sb: #185182-#Modelling Help
Fm: Chase Dahl 76133,2474
To: John K. Jordan 71174,711
JKJ:
Thank you for your very _complete_ and concise guide to "cheap rendering" (I
even bought 3DS4 when I was in Art School, so I got it, Liquid Speed, and
AniPro 1.3 for $800. The Art School was a total waste of time, but the package
wasn't).
But what you said kinda made me heave this big, long-suffering sigh. I knew
that one of these days I was gonna have to move individual vertexes around.
Tedious, but hey, if it gets the results…the problem, of course, is getting
lost in 3D space, but I think I will try to find that IPAS that lets you rotate
a mesh in real time.
I tried creating a human figure the other night using spheres that I folded,
spindled, and mutilated…and was rather surprised by the result! The trick is
not to know how to _model_, but rather knowing how to _break anatomy down_.
I've done a lot of traditional character studies. I guess the real secret is
to _know your tradition art s**t first_, then to translate it into 3D. I was
just have trouble with the translation! Anyway, back to the spheres: I was
really pleased with the torso, but the limbs still had that icky mannequin-like
(not Mannequin the program..which I found used for $20 at a used book
store…too bad I hate the models Mannequin produces!) quality. I guess that's
where the moving vertices around helps.
Anyway, thanks again. I've been stunned at the quality and quantity of advice
I've been getting since sending out my S.O.S. The Brotherhood and Sisterhood
of 3D Modellers has really come to my rescue. <G>
Chase "The Missing" Dahl
Pusrocket Studios