CompuServe Messages

#Modelling Help

    15-Aug-95 22:01:56
Sb: #185182-#Modelling Help
Fm: Chase Dahl 76133,2474
To: John K. Jordan 71174,711
JKJ: Thank you for your very _complete_ and concise guide to "cheap rendering" (I even bought 3DS4 when I was in Art School, so I got it, Liquid Speed, and AniPro 1.3 for $800. The Art School was a total waste of time, but the package wasn't). But what you said kinda made me heave this big, long-suffering sigh. I knew that one of these days I was gonna have to move individual vertexes around. Tedious, but hey, if it gets the results…the problem, of course, is getting lost in 3D space, but I think I will try to find that IPAS that lets you rotate a mesh in real time. I tried creating a human figure the other night using spheres that I folded, spindled, and mutilated…and was rather surprised by the result! The trick is not to know how to _model_, but rather knowing how to _break anatomy down_. I've done a lot of traditional character studies. I guess the real secret is to _know your tradition art s**t first_, then to translate it into 3D. I was just have trouble with the translation! Anyway, back to the spheres: I was really pleased with the torso, but the limbs still had that icky mannequin-like (not Mannequin the program..which I found used for $20 at a used book store…too bad I hate the models Mannequin produces!) quality. I guess that's where the moving vertices around helps. Anyway, thanks again. I've been stunned at the quality and quantity of advice I've been getting since sending out my S.O.S. The Brotherhood and Sisterhood of 3D Modellers has really come to my rescue. <G> Chase "The Missing" Dahl Pusrocket Studios