Resolution
14-Aug-95 19:53:20
Sb: #184899-Resolution
Fm: Larry Minton 74010,3076
To: Mark -. Frankmann 76165,1773
Multiply the height times the width to get the total number of pixels. For a
given scene, 2x the number of pixels will require about 2x the amount of time
to render. So a 640×480 resolution will take about 4 times as long to render
as a 320×240 resolution.
With regards to color depth, 3ds always renders to 24 bit color. Going to 256
color display actually slows things down as 3ds needs to figure out which 256
colors are the most representative. I haven't run 65k colors, but my
understanding is that it should run at the same speed as a 24 bit color
display.
LAM