CompuServe Messages

#Glint ?

    14-Aug-95 19:26:50
Sb: #184979-#Glint ?
Fm: Yost Group 76702,413
To: Forcade & Associates 72007,2742
Terry, the basic differences between the two machines you saw were: – The non-Glint machine could only keep up in real time if I played the animation\sound back in a 1/4-screen viewport. and – The non-Glint machine was 8-bit dithered (Diamond Viper card), and the Glint machine was 15-bit double-buffered (24-bit Z), and could've been 24-bit double-buffered at the same speed with some more memory on the card. – G