#Glint ?
14-Aug-95 19:26:50
Sb: #184979-#Glint ?
Fm: Yost Group 76702,413
To: Forcade & Associates 72007,2742
Terry, the basic differences between the two machines you saw were:
– The non-Glint machine could only keep up in real time if I played the
animation\sound back in a 1/4-screen viewport.
and
– The non-Glint machine was 8-bit dithered (Diamond Viper card), and the Glint
machine was 15-bit double-buffered (24-bit Z), and could've been 24-bit
double-buffered at the same speed with some more memory on the card.
– G