Books for animators
15-Aug-95 23:04:19
Sb: Books for animators
Fm: wayne r. tyler 102562,3716
To: MARTIN G FOSTER 70303,456
Martin –
I divide my book selection into two areas. The first deals with the
technical aspects of dealing with the software packages I use. This would
include "Inside 3D Studio" and other New Riders Publishing publications,
Michele Bosquet's "3D Studio Tips and Tricks Series", Nancy Fulton's "3D Studio
Applied" books, etc.
The other area deals with information to make me a better animator. In this
area there are two resources I regard as the bibles for computer animators.
They are, alas, out of print. The first is "Disney Animation: The Illusion of
Life" by Frank Thomas and Ollie Johnston. It is the finest resource for
animators that has ever been placed in print. (I think I feel strongly about
this one, eh?)
The second are the course notes "3-D Character Animation by Computer" for
course #5 at the 1987 SIGGRAPH. In it John Lassiter translates the principles
outlined in the Thomas/Johnston book into ones that can be used by computer
animators. Again, essential reading.
Now, how to obtain either of these, you got me.
Other than books, I recommend taking classes in filmmaking or videography
(which is my background), traditional core art classes that deal with
form/lighting/color, script/story writing classes, and because computer
graphics is what it is, basic math classes.
The reason I love computer animation so much is that on any particular
project you will use information gleaned from all these disciplines. And
though books are good sources of information, I would strongly recommend a
hands on/classroom setting to fully grasp the information needed to be a great
animator
regards,
wayne r. tyler