CompuServe Messages

#LenzFX problems

    20-Aug-95 16:22:18
Sb: #186055-#LenzFX problems
Fm: Eric C. Peterson 74461,157
To: Jonas Ruikis [ADESK] 73172,1351
Greetings! Good to have gotten to meet you guy! How's it going post-Siggraph? Actually, I haven't been able to verify this yet since I'm experiencing my own problems with LenzFX (I added more RAM and it stopped working), but Roy Baker and the other person have been discussing it like it's old hat. From what I can gather, the use of an AXP that puts procedural faces to the renderer in world coordinates causes IXPs that track light positions to fail. I don't have anything else that would let me test this, but it seems like the 3DS.LOC file getting hosed would be the only thing to explain it. Roy said that using Flame or Vapor, in his experience, had caused LenzFX to glitch – and that was exactly the bug reported by the other person originally. I only jumped in because Particle Pack #2 will work in world coordinates, and I was wondering how the heck a particle AXP with secondary motion would mess up a queued IXP… Thanks -Eric