#Bones Mapping question
17-Aug-95 13:34:27
Sb: #185517-#Bones Mapping question
Fm: Ralph F. Frantz 71534,3133
To: Neil W. Blevins 102226,3566
>> … won't work because now I have one piece of
>> geometry, a arm and body, which I want to each have seperate mapping
Neil,
You'll still have to apply mapping coordinates after the booleen operation.
Examine the separate mesh objects before and make note of their mapping
coordinates. After the booleen you can re-apply mapping at the element
level (if the objects (arm and body) have been retained as elements).
Otherwise you will have to select the faces of the arm, detach those faces,
and apply mapping coordinates. You'll do this to each part that you want to
have separate mapping (rt arm, lf arm, body, etc). Then just attach them
all back together. Now you'll have one object with different mapping
coordinates ready to animate with bones!
Ralph