CompuServe Messages

#Metaball Tips

    19-Aug-95 07:56:54
Sb: #185939-#Metaball Tips
Fm: Terry Miller 72400,3306
To: sanford kennedy 73201,1374
Sanford, I have the v. 2.0 upgrade on the way, and it is my understanding that it does multiple objects in a scene. Besides, I'll probably be going with Organix soon anyway. >> The face count goes way down if you convert the metaballs to a mesh object, run optimize and then run the animation using bones. << I guess I am going to have to experiment a little more with optimize. I had tried it earlier on a few things and found it did not work as I thought it would. I was under the impression that it would take the face count down as low as it could without changing the details of the mesh. I learned however, that it would take the face count down to one if I insisted by doing it over and over. Of course, this changes the details of the mesh considerably. <g> I guess I just have to find a comprimise somewhere. The object I am working on now, is an organic shape (a little booger monster of my on creation) animated with bones. I talked with Murph yesterday, and have Meshpaint on the way. Maybe with that I can paint in some detail instead of using a zillion reference spheres to get it. I will check out the library you mentioned. I read Kyle's article about making his face hugger, and that was a big help too. I also want to download seez.zip (I beleive that was what it's called) to work with mespaint. Would you happen to know where that is right off hand? Thanks a lot for the advice, I can use all the help I can get. Terry