#3DS MAX
Hi, Greg!
>> Aleksey, I'm very glad I got a chance to see your demonstration at
>> Comrade Pyros' office.
>> <bg>
>>Greg Pyros
What this "<bg>" is all about?
Are you our Comrade or what?
<Bg>
>>Some reasons to be Proud:
>>I went to EVERY booth on Siggraph:
>>NOBODY can do texture mapping on animated metaballs!
Some correction is due:
I received a note from Ray Dream Designer CEO, he states that
he saw a Ray Dream Extension (plug-in) made by some famous french CG
researcher,
which does satisfactory texture mapping on animated metaballs.
So I am temporarily withdrawing word "NOBODY" from my statement.
(It's a first time in my scientific carrier that I am (supposedly) not the
first one in
some discovery: I've got 4 theorems in partial differential equations field
named
after myself and I used to be first everywhere. But see, it looks like french
guys
are finally cathing up with us.)
Gomrade Alex,
Video International